Chapter 10: chapter 10 NPC ARE REAL PEOPLE
As Ethan continued to walk through Greenhaven, he overheard whispers among the players. They were laughing and jeering at an incident near the town's central fountain. A player, seemingly frustrated with a quest not going his way, had attempted to attack a lady NPC who was standing near the fountain, offering a minor quest about gathering herbs from the nearby forest. The NPC, with her warm, motherly demeanor, had been the target of the player's outburst.
The player, frustrated by the slow pace of the quest, had drawn his weapon, aiming to strike the NPC. It was a typical reaction from many players at the start of the game, who believed NPCs were nothing more than lines of code, programmed to obey any player's command or actions. They saw the NPCs as tools to be used, not as beings with their own agency.
But as Ethan watched, something extraordinary happened. The NPC, the lady, didn't flinch or scream in fear. Instead, her face shifted from calm neutrality to something much more unsettling—a look of absolute disappointment, as though the player's attack was not a mere offense, but a personal betrayal. The player hesitated, clearly confused by the unexpected reaction.
The lady NPC's eyes seemed to pierce through him, and she spoke in a quiet, yet intense voice, "I am not a tool for your entertainment, child. You will regret this."
Her voice was chilling in its calmness, but it was the weight of her words that made the player freeze. The other players around the fountain, some laughing, others watching with mild interest, suddenly grew silent. They hadn't expected this.
The player who had raised his weapon faltered, the sword trembling in his hands. But before he could act further, the NPC's eyes narrowed, and a faint, glowing light began to form around her.
Ethan's instincts screamed at him to turn away, but something held him there. The players around the fountain, still unsure of what was happening, continued to watch, some now looking at the NPC with growing respect and confusion.
The lady NPC, in an almost imperceptible motion, gestured lightly with her hand, and the player's weapon was wrenched from his grip, sent soaring through the air before clattering to the ground several meters away. The NPC stepped back, her voice once again calm, though now laced with a subtle edge of warning, "Do not test me again."
The player, visibly shaken, took a step back, then another. His arrogance melted away, replaced with the beginnings of fear. The surrounding players murmured, exchanging confused looks, unsure of what they had just witnessed.
Ethan, however, understood perfectly. The NPCs in Eldoria weren't just AI—they were real people, bound within the game's world, with their own thoughts, desires, and emotions.
He could see it now. This was no ordinary game. This was a world where NPCs had as much life, agency, and willpower as the players themselves. The entire game's framework was built on the illusion that NPCs were simple, lifeless characters, but in truth, they were beings with consciousness—and many players had yet to realize it.
The lady NPC gave the frightened player one last glance, her gaze stern but still carrying the weight of her quiet warning. She then turned away, her soft footsteps echoing across the cobblestones as she returned to her duties.
The player who had tried to attack her was now visibly shaking, his bravado completely gone. His fellow players around him, who had initially thought it was just another staged NPC reaction, now felt the weight of the reality settling in. The game wasn't what they thought it was. Eldoria wasn't a mere simulation.
As the players around him began to whisper amongst themselves, some of them more cautious now, Ethan's mind raced. Could this be the start of something much bigger? How long would it be before players realized that the NPCs were not just background characters in their quest for glory, but living, breathing people?
Ethan's thoughts lingered on that. He'd been through many worlds and games before, but Eldoria was different. The NPCs, those real people bound within the game, were not mere tools—they were stakeholders in the world of Eldoria, and they could be just as dangerous, or just as vital, to the players' success.
Ethan knew that the key to surviving here, and eventually thriving, wasn't just about leveling up or defeating powerful enemies. It was about understanding this new world, and realizing that the NPCs weren't just part of the scenery—they were part of the fabric of this world, and they wouldn't be passive forever.
He'd have to tread carefully, for Eldoria was a place where the line between player and NPC was no longer as clear as it seemed. And if you treated the NPCs like mere tools, you might find out the hard way just how real they truly were.
Ethan's thoughts drifted back to his previous life as he watched the aftermath of the lady NPC's quiet yet powerful retaliation. He remembered a moment from his past that had shaken him to his core—a moment that had reshaped the power dynamics in Eldoria forever.
It had happened years ago, during a time of relative peace between the kingdoms. A player, one of the highest-ranked members of a top-tier guild, had been drunk on power, his ego inflated by his victories in countless battles. He had ventured into a kingdom known for its nobility and wealth, a kingdom ruled by a wise and just King and his equally respected Queen.
This player, in his arrogance, had dared to attack the Queen during a royal ceremony, an event held in the heart of the kingdom's capital. The Queen, a dignified and graceful woman, had been walking among the citizens, offering blessings and guidance. The player, emboldened by the game's earlier mechanics and the belief that he could get away with anything, had attempted to assault her in front of the crowd.
Ethan, who had been present at the time as part of an alliance of high-level players, remembered the chilling silence that followed the Queen's scream. The King, upon witnessing the attack on his beloved, had flown into a rage unlike anything Ethan had seen before. Without a moment's hesitation, he had drawn his weapon—a sword imbued with divine power, and had attacked the player, striking him down with a single, mighty blow.
The scene was chaotic, as the player's guild, a powerful super guild, had immediately moved to defend their member, sending their most powerful figures to the kingdom to intervene. They tried to argue that the attack had been a misunderstanding, that their player was simply too caught up in the heat of battle. But the King was not one for diplomacy in such matters.
He didn't just banish the player; he destroyed the player's guild, obliterating its entire structure. The King's wrath was merciless, and he made sure that the message was clear to every kingdom in Eldoria: "You do not touch the royal family."
The King's actions had sent ripples through the kingdom's alliances, eventually reaching the ears of the Council of Kingdoms, a powerful organization that governed the relationships between the 180 kingdoms scattered across Eldoria. This council was a vital institution in the game's political landscape, and the King's fury had sent a message that could not be ignored.
As a result, the super guild was not only destroyed, but its leaders were banned from the Council of Kingdoms, ensuring that they would never again have a voice in the affairs of the 180 kingdoms. Their influence, once vast, was now nothing but a shadow of its former self. The guild disbanded, and its former members were scattered across the lands, with their reputations in ruins.
Ethan had watched it all unfold, and he had witnessed the King's wrath firsthand. The event had marked a turning point in the game. Players realized that Eldoria was not just a game where they could act with impunity. The NPCs—especially those of royal blood—were not mere objects to be manipulated or scorned. They were real people, with their own power, and they were not afraid to wield it.
As Ethan stood in Greenhaven, he couldn't help but remember the Queen's face, pale and shaken after the attack, and the King's unrelenting rage as he exacted justice. That moment had solidified Ethan's understanding of how delicate the balance of power was in Eldoria. One mistake, one moment of disrespect, could destroy a player's reputation forever.
The lesson was clear: Eldoria was a world where consequences were real. Treating NPCs like mere tools could result in disastrous consequences—and if you angered the wrong person, it wasn't just your character that would suffer, but your entire guild, your allies, and your standing in the Council of Kingdoms.
Ethan knew now, more than ever, that he had to be careful in how he interacted with the NPCs. The lady NPC's reaction was just a glimpse of what could happen on a larger scale. The King's wrath had shown him just how fragile the line between player and NPC was in Eldoria.
As he turned his attention back to the bustling streets of Greenhaven, Ethan's resolve hardened. The stakes in Eldoria were higher than he had ever realized, and he would need to tread carefully if he was to navigate the political, social, and moral minefield that lay ahead.